Unbuilt.

More granular cosmetic customization for multiple character classes

A game with multiple playable classes/jobs should allow each class to have its own independent appearance/outfit configuration, rather than forcing some classes to share cosmetic slots. Users want to maintain distinct visual identities for each class without being forced to compromise on appearance for some classes.

GAMINGCUSTOMIZATIONUI UX
CONFIDENCE0.85
BUILDABILITYSHIPPABLE
LANGUAGEen
WILLINGNESS TO PAYNOT DETECTED

SOURCE TRANSMISSION

IN REPLY TO

The fact that we currently have 22 combat jobs in the game (Including Blue Mage), soon to be 23 with Beastmaster, and yet we only have 20 glamour plates, makes me so angry. SO angry. WHY DO I NEED TWO JOBS TO SHARE A GLAMOUR I HATE IT

Blue Mage and Beastmaster will always use separate gear from every other job! I don't need a separate glamour plate for those two. But WHY DO I HAVE TO HAVE WHITE MAGE AND SCHOLAR SHARE A GLAMOUR. I HATE IT

POSTED June 15, 2026 at 09:12 UTC · 3H AGO · AUTHOR WITHHELD

CLASSIFIER RATIONALE

The parent + reply together express a genuine, category-level unmet demand: a game feature that allows more granular outfit/appearance customization for multiple character classes. The poster is frustrated that the game's cosmetic slot system forces two distinct classes to share one appearance setting, and wants more independent customization options. This is a complaint about a specific game's design limitation, but it's actionable as a product category: 'more flexible cosmetic/appearance management for multi-class systems.'

CAPTURED June 15, 2026 at 09:13 UTC · STAGE 1+2 CLASSIFIER

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